A new version of Monopoly, that classic training ground of heartless capitalists, hits shelves this fall — and it is pretty freaking different from the game we played as kids. The chief difference: a spaceship/nuclear reactor-looking tower that ensures players never have to do any math. The New York Times describes it as “an infrared tower with a speaker issues instructions, keeps track of money and makes sure players adhere to the rules. The all-knowing tower even watches over advancing the proper number of spaces.” Supposedly, the goal is to make the game more “fast-paced” and “social” by removing the burdensome requirement that players read and make decisions. But, uh, guys? Have y’all read Foucault’s Discipline and Punish? Remember the Panopticon? Not a good look, Hasbro.
Written by Judy Berman