The Jetsons

Waiting for the End of the World: ‘Fallout’ and the Lure of the Apocalypse


Over the last couple of months, I’ve been obsessed with the Fallout series of video games. This isn’t an unusual development in and of itself — I have the sort of personality that dictates that if I like a book or a film or a game, I want to immerse myself in it 24/7 and read everything about it. And the Fallout games are great. They’re prime examples of why video games can be compelling art, four consecutive masterpieces of storytelling and world-building. But the strange thing is this: I’ve found myself starting to look forward to my forays into the Fallout world, not just to advance the plot or increase my character’s level or something, but as a sort of alternative world into which I can escape from this one.
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